Pathea Board

Planet Explorers => Planet Explorers Suggestions => Topic started by: dreatern on July 15, 2013, 05:04:45 PM

Title: Mining Robot
Post by: dreatern on July 15, 2013, 05:04:45 PM
How about a mining robot?

An automated system to collect ore

(https://lh5.googleusercontent.com/-w5N3J_l4nqY/UeQrK1QJWZI/AAAAAAAADRI/F2MFbjjx5Ms/w1379-h856-no/minng_robot_pe.jpg)




Title: Re: Mining Robot
Post by: MerkerBenson on July 15, 2013, 07:16:04 PM
Nicely presented concept!

Zifei did say something about a future structure or similar automated method of mining ore for the enlarging settlement, but for now everything is in concept phase.

Cheers
Title: Re: Mining Robot
Post by: drantorsmith on July 15, 2013, 07:38:48 PM
How does this not get stuck in a ditch like my vehicles?  Maybe a hover-bot?!?
Title: Re: Mining Robot
Post by: dreatern on July 15, 2013, 07:49:27 PM
How does this not get stuck in a ditch like my vehicles?  Maybe a hover-bot?!?

With better pathfinding system or just teleport the robot



Title: Re: Mining Robot
Post by: lambertraynard on July 16, 2013, 05:43:21 AM
YES PLEASE!!!!!!
Title: Re: Mining Robot
Post by: Gazz2 on July 16, 2013, 05:57:01 AM
If you have to teleport the robot around you can just replace it with a mining satellite.
It shoots a mining death ray from orbit and beams the minerals back down to a nearby base.
Title: Re: Mining Robot
Post by: dreatern on July 16, 2013, 11:27:15 AM
If you have to teleport the robot around you can just replace it with a mining satellite.
It shoots a mining death ray from orbit and beams the minerals back down to a nearby base.

But this is not fun...  a good pathfinding is the beste solution.

it can hover to prevent it from falling into ditches and also have a drilling machine (or laser) to cross mountains.
there are a lot of fun solutions :D



Title: Re: Mining Robot
Post by: yarnevk on July 16, 2013, 01:36:14 PM
If you have to teleport the robot around you can just replace it with a mining satellite.
It shoots a mining death ray from orbit and beams the minerals back down to a nearby base.

But this is not fun...  a good pathfinding is the beste solution.

it can hover to prevent it from falling into ditches and also have a drilling machine (or laser) to cross mountains.
there are a lot of fun solutions :D

What is the difference between an autobot and a mining sateliite?  They both harvest without you having to be there.   The same result could be accomplished by giving your NPC a pick.   Or even better for the plot, you enslave the Marians and force them to work the mines!
Title: Re: Mining Robot
Post by: dreatern on July 16, 2013, 01:41:15 PM
the difference is the amusement of building a robot, control and use it

with satellite you have a laser or something pointed at one point, boring :D  NPCs are also boring, they are common LOL
Title: Re: Mining Robot
Post by: Evmeister on July 16, 2013, 06:09:25 PM
If you have to teleport the robot around you can just replace it with a mining satellite.
It shoots a mining death ray from orbit and beams the minerals back down to a nearby base.

But this is not fun...  a good pathfinding is the beste solution.

it can hover to prevent it from falling into ditches and also have a drilling machine (or laser) to cross mountains.
there are a lot of fun solutions :D

What is the difference between an autobot and a mining sateliite?  They both harvest without you having to be there.   The same result could be accomplished by giving your NPC a pick.   Or even better for the plot, you enslave the Marians and force them to work the mines!

I actually like his idea of enslavement, anyway we can get that in the game? Attack Punjab settelements or raid them. Capture their warriors and then enslave them or show them you are the superior race, to where they revere you as a god and become your undying faithful soldiers. They then will fight for you to try to convince and convert their bretheren!
Title: Re: Mining Robot
Post by: Dyger on July 16, 2013, 11:07:56 PM
How about having the battery determine the amount of time the robot remains out in the field before it has to come back for power?

Also, maybe the robot could use the hover propellers?  That way wheeled/tracked robots would be cheaper, consume less power, but have more difficulty in rough terrain while the hover bots have an easier time with terrain, but are more expensive and have to recharge more often.
Title: Re: Mining Robot
Post by: VegaSera on July 18, 2013, 01:23:24 AM
I imagine this kind of thing is something that someone would end up modding into the game, in the same way that buildcraft and industrialcraft was modded into Minecraft. The devs have already expressed a desire to have a modding API in place sometime before the final launch.
Title: Re: Mining Robot
Post by: Sir Slush on July 21, 2013, 05:04:58 AM
You drew that? Nice. I like the way you presented this.
And I totally agree. While I like to mine by hand (sometimes), it gets old quickly. Especially if I have to mine a lot. Let's build a robot to do it for us.
Title: Re: Mining Robot
Post by: MrsCrimson on July 21, 2013, 11:46:19 AM
Good presentation and suggestion.

I love mining by hand, but am agreed that having an automated or robotic/vehicle option is not a bad thing...and I'd probably use one, especially in mid/later stages of the game where you're probably going to be more interested in keeping up with a lot of other things vs. spending time mining yourself.
Title: Re: Mining Robot
Post by: Yoshi0351 on July 23, 2013, 05:11:23 PM
Quote
Everything listed on our "stretch" goals, with the exception of the last 2 maybe, we plan to do anyway
The $130000 stretch goal would be great for this. just add templates for a drill/tracks/grippers/control units/general robot things, and program it yourself with like a beacon or a mineral scanner template. I'm glad to see more people want this.


oops... falied to see "programmable harvesters/robots" listed under buildings in the sticky...
Title: Re: Mining Robot
Post by: zyziz on July 23, 2013, 05:56:51 PM
I'm not quite sure how you would designate what the thing could dig / instruct it. Other than that it's a pretty solid idea to me.
Title: Re: Mining Robot
Post by: Klootspel on July 23, 2013, 07:13:16 PM
I'm not quite sure how you would designate what the thing could dig / instruct it. Other than that it's a pretty solid idea to me.

Maybe like you can build with blocks but instead of going up, it digs and the color could be yellow or something. You could make pretty cool caves with that..

Title: Re: Mining Robot
Post by: yarnevk on July 23, 2013, 08:23:18 PM
That is what gazz proposed months back, that you could have a mining/digging bot later in the game (at greater support/build expense of course) that would be more automated using voxel hologram outlines like when you build voxels.

Still think my enslave the natives is a much more fun idea though, did nobody here watch the original stargate movie?
Title: Re: Mining Robot
Post by: Klootspel on July 24, 2013, 07:29:29 AM
Still think my enslave the natives is a much more fun idea though, did nobody here watch the original stargate movie?

That would be cool too. And they are bigger so also stronger :D.
And who hasn't..
Title: Re: Mining Robot
Post by: Evmeister on July 26, 2013, 08:29:47 PM
I still want native enslavement too, or....peace, alliance, trade with the natives. Native soldiers work with you and guarding your bases. Because if those huge towering laser spewing robot things are any indication, you're gonna need a lot of help.
Title: Re: Mining Robot
Post by: VotanPhasor96 on November 11, 2013, 09:41:12 PM
How about a mining robot?

An automated system to collect ore

(https://lh5.googleusercontent.com/-w5N3J_l4nqY/UeQrK1QJWZI/AAAAAAAADRI/F2MFbjjx5Ms/w1379-h856-no/minng_robot_pe.jpg)

oh this would rock! maybe even defense robots or hunting bots, anything!
Title: Re: Mining Robot
Post by: yarnevk on November 11, 2013, 11:14:02 PM
I prefer mechs than bots...maybe the size in that recent movie can move lots of earth when it is not giving the smackdown to giant Marians while accidently destroying towns....
Title: Re: Mining Robot
Post by: Yuki-chan on November 13, 2013, 04:57:35 PM
How does this not get stuck in a ditch like my vehicles?  Maybe a hover-bot?!?

AS long as it is realistic and not fake science and by real I mean
ftl IS possible
Lasers ARE real
Life on other planets IS possible
Anti-gravity Vehicles NOT real

SO if there are hover cars it will use a low power VTOL engine to keep it up and Not magic

AND yes the laws of physics do allow FTL travel But only in the form of Warp drives similar to those in star trek OR if you can get enough energy you could theoretically create an artificial wormhole
Title: Re: Mining Robot
Post by: Weeman0000 on November 14, 2013, 09:55:21 PM
If you have to teleport the robot around you can just replace it with a mining satellite.
It shoots a mining death ray from orbit and beams the minerals back down to a nearby base.

But this is not fun...  a good pathfinding is the beste solution.

it can hover to prevent it from falling into ditches and also have a drilling machine (or laser) to cross mountains.
there are a lot of fun solutions :D

What is the difference between an autobot and a mining sateliite?  They both harvest without you having to be there.   The same result could be accomplished by giving your NPC a pick.   Or even better for the plot, you enslave the Marians and force them to work the mines!

I actually like his idea of enslavement, anyway we can get that in the game? Attack Punjab settelements or raid them. Capture their warriors and then enslave them or show them you are the superior race, to where they revere you as a god and become your undying faithful soldiers. They then will fight for you to try to convince and convert their bretheren!

"convert their bretheren" in what respect? curb-side abuse? they can call them self the Westboro Baptist Church LOL
Title: Re: Mining Robot
Post by: ALStaysHome on December 19, 2013, 12:30:44 AM
How about a mining robot?
An automated system to collect ore
(https://lh5.googleusercontent.com/-w5N3J_l4nqY/UeQrK1QJWZI/AAAAAAAADRI/F2MFbjjx5Ms/w1379-h856-no/minng_robot_pe.jpg)

I thought about this again today, and really like it. Thought I would add my two cents, and applaud you! I would like to see an automated drill, like a mining drill we have IRL but without the need for a driver. Set the direction and distance and let it go. Perhaps be able to limit and expand the width of the drill as well so. Or start with a small drill bot that only cuts a path of 2' wide by 10' high, and work up to bots that cut 10' by 10' or the like. Just examples, obviously. Have a hopper cart behind it to hold ore, so we have to build that as well, or just let it keep pulling ore into large stacks like our inventory does now.

-Al
Title: Re: Mining Robot
Post by: Elenoe on December 19, 2013, 09:31:17 AM
ftl IS possible
Life on other planets IS possible
Anti-gravity Vehicles NOT real
ftl has never been proven (and I don't mean constructed). Warp used to travel is not valid theory and is in dispute. It is said that you cannot make warp "bubble" with engine within and if the engine is outside they would need to travel in normal space. Also current "research" uses relativity concept while StarTrek used another dimension (and not in a working way). Travel through blackhole (in one piece) is pure fantasy.

Life on another planet is possible. But it's impossible humans survive ANY other self-developed biosphere. If you crash on unknown life populated planet you die. End of story :) (see War of Worlds for a reason).

Antigravity is in the same state as warp drives. Just concepts. We don't really know how gravity works. We make model that somewhat fits calculations but we truly don't know. No energy interaction (fifth force concept) or particles (gravitons) was observed yet.

So antigravity vehicle using antigravitons to repel matter is perfectly ok for Planet Explorers :) (ionocrafts can be also used :) )
Title: Re: Mining Robot
Post by: ALStaysHome on December 20, 2013, 03:07:11 PM
ftl IS possible
Life on other planets IS possible
Anti-gravity Vehicles NOT real
ftl has never been proven (and I don't mean constructed). Warp used to travel is not valid theory and is in dispute. It is said that you cannot make warp "bubble" with engine within and if the engine is outside they would need to travel in normal space. Also current "research" uses relativity concept while StarTrek used another dimension (and not in a working way). Travel through blackhole (in one piece) is pure fantasy.

Life on another planet is possible. But it's impossible humans survive ANY other self-developed biosphere. If you crash on unknown life populated planet you die. End of story :) (see War of Worlds for a reason).

Antigravity is in the same state as warp drives. Just concepts. We don't really know how gravity works. We make model that somewhat fits calculations but we truly don't know. No energy interaction (fifth force concept) or particles (gravitons) was observed yet.

So antigravity vehicle using antigravitons to repel matter is perfectly ok for Planet Explorers :) (ionocrafts can be also used :) )

Loved this! I was wondering if, rather than actual anti-gravity, vehicles could use some sort of electromagnetic engine to move themselves away from the planets surface using the magnetic field of the planet itself. It's farfetched, of course, but in the game we've also colonized another planet fully (Mars) and moved 12 light years away from our Solar System to start colonizing a third. A fully developed electromagnet 'repulsor' for lack of a better word seems well within the range of that sort of technological society.

But what do I know? LOL

-Al
Title: Re: Mining Robot
Post by: Gazz2 on December 20, 2013, 04:02:36 PM
If anti-gravity "wheels" make sense ingame, it can happen.

Games don't require a scientific theory to base features on. That's why there can be pig guns. (guns that shoot exploding pigs)
Title: Re: Mining Robot
Post by: Zifei on December 20, 2013, 04:55:30 PM
I beg your pardon, but we'll never have guns that shoot exploding pigs. Exploding monkeys, maybe, but not pigs.

There will actually be pigs in the game. 3 little pigs, in fact. <<< I'm not kidding, they'll be the rarest items in the game.
Title: Re: Mining Robot
Post by: Gazz2 on December 20, 2013, 04:58:18 PM
Oh, ok. I thought the exploding flying monkeys were for the homing version.
Title: Re: Mining Robot
Post by: Zifei on December 20, 2013, 05:03:35 PM
No no, that's what the monkey poo's for! Chen's Homing Monkey Poo Technology (tm), coming soon to a NPC store near you!
Title: Re: Mining Robot
Post by: Malus Tepes on December 21, 2013, 03:03:35 AM
No no, that's what the monkey poo's for! Chen's Homing Monkey Poo Technology (tm), coming soon to a NPC store near you!

I'm going to make this a contest now. 1 vanity weapon.  my weapon will be "the CHMPT"  and It will shoot monkey turds.   Its subtext will be that long name. 
Title: Re: Mining Robot
Post by: SolidFox on January 04, 2014, 11:05:55 PM
If you have to teleport the robot around you can just replace it with a mining satellite.
It shoots a mining death ray from orbit and beams the minerals back down to a nearby base.

But this is not fun...  a good pathfinding is the beste solution.

it can hover to prevent it from falling into ditches and also have a drilling machine (or laser) to cross mountains.
there are a lot of fun solutions :D

What is the difference between an autobot and a mining sateliite?  They both harvest without you having to be there.   The same result could be accomplished by giving your NPC a pick.   Or even better for the plot, you enslave the Marians and force them to work the mines!

If you build an underground mining satellite, show me so I can laugh myself to death about a satellite that orbits a planet beneath the surface.


Though in all seriousness, perhaps a remote control miner could come in handy, unless the giant spider-crabs think it's dinner too ;_;
Title: Re: Mining Robot
Post by: Damaged Neko on January 06, 2014, 08:32:19 PM
only fun part of a mining laser satellite would be if you could mine under the enemy Village and drop them into a hole ^.^ then fill it with over with dirt, or oil and set it on fire.. *whistles*
Title: Re: Mining Robot
Post by: Gazz on January 07, 2014, 11:32:31 AM
If you have an orbital magic mining laser (that somehow transports mineral... somewhere?) it is unlikely that anything would be left of the village after you turn it into molten stone.
Lasers heat up stuff. That's all they do.
Title: Re: Mining Robot
Post by: RheeSykler on March 05, 2018, 09:43:49 PM
I still want native enslavement too, or....peace, alliance, trade with the natives. Native soldiers work with you and guarding your bases. Because if those huge towering laser spewing robot things are any indication, you're gonna need a lot of help.

The Alliance would be excellent , is there not too much slavery in our history as it is , also it would be nice if there was another monetary system other than meat such as Gold Coins / Silver Coins , Diamonds ( even though these are already in play ) ....etc
Title: Re: Mining Robot
Post by: Omidawn on March 17, 2018, 12:21:08 AM
Rather than a mining robot, can we just improve the processor skills of the colonists?  As far as I can tell, colonist resource skills only work in solo adventure mode, and only when commanded as a follower to "go to work."

It would be really nice if the colonists who have these resource skills (logging, herbalist, mining, hunter, and explorer) actually have a skill level boost on the processing speed of requests that ask for those particular items in the processor.  As far as I can tell (from swapping out colonists with skills and colonists without skills) there is no discernible difference between having them and not having them.
If processor speed is enhanced to the level of minutes per thousand instead of hours per thousand, then the need for mining robots would be almost unnecessary, not to mention does not actually diminish any of the available surface resources.

Since there are 5 skill slots, you could train your process specialists to be highly skilled in all 5 areas, thus speeding up every possible process request.

This would be similar to the speed boost given by workers with the replicator, strengthen, repair, and recycle skills.

As a side note, the processor is currently allowing all colonists to be assigned to Process0, regardless of other duties, and you can move up to 4 out of 5 processor specialists to Process1, Process2, and Process3.  One process specialist is always glitched into Process0 and cannot be moved to a different process.  However this does give you 2 slots with fairly good process times... ~20 colonists on process0 and 4 colonists on process1.

It would also be very nice if followers in every game mode were able to present you with the same resource package that is brought to you in solo adventure mode when you tell them to "go to work."  This would be extremely helpful during the time before a colony and colony processor is built, and makes finding followers with these skills very useful to travel with in the early game.