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Planet Explorers => Planet Explorers General Discussion => Topic started by: ChaoticGamer on March 02, 2018, 07:29:52 PM

Title: uhh...
Post by: ChaoticGamer on March 02, 2018, 07:29:52 PM
Well, I am curious about the developers, are they still working on this game?  I noticed they are lending helping hand on "My Time At Portia" which discovering they have digging system exactly like this game, but now wonder are they still working with this game still?
Title: Re: uhh...
Post by: Omidawn on March 02, 2018, 10:55:41 PM
I believe so:  there was a fairly recent update that Luminaire posted.  I think it has been scaled back a lot because of the work being done on the other games, but there are still a few who are updating this one, at least with minor tweaks and bug fixes.  Ideas are always valuable, and I am sure that suggestions are still being read and noted for possible use, either in PE or in PE2.
Title: Re: uhh...
Post by: ChaoticGamer on March 03, 2018, 01:40:22 AM
Wait what? Why PE2?  I know finishing the stories, but I thought they will continue on it PE still, because its setting type project making mechs, and other that had been suggested?
Title: Re: uhh...
Post by: Omidawn on March 05, 2018, 05:56:27 AM
The work that I see being done in the update logs is (mostly) streamlining and debugging current processes... not introducing brand new technology.  I fully expect to see new things in PE2, and many unused ideas here will likely find their way there.  That's JUST MY OPINION though.  It's entirely possible that things like Mechs and Player Turrets (another popular idea) will be developed for PE, or possibly developed for PE2 with backwards compatibility for PE.

The devs do take notice of good ideas.  Where and how the ideas are developed is entirely up to them.  We can only hope for the best as far as new content for PE goes.  Technically, the storyline has ended for PE, and there are no mechs in the story... so, I don't have a lot of hope for seeing them introduced in adventure mode or in the creation tool.  What I do expect is MP scenario/quest creation and editing, and better handling of adventure quests in MP mode, to make them as seamless as story mode.  Quests like "fight the layerback" shouldn't be seen next to the start towns, for example.  Also, I see no reason why people starting on MP survival (not coop) shouldn't each be able to do the entire adventure quest line for starting a colony, since that's the mode where everyone gets to start their own colony!  The adventure quest line is conspicuously and inexplicably absent.  For people who want to just jump in and do their own thing, maybe the leader of the start town can give you the option of saying "no" to starting the adventure quest line, and just skip it.  I think the adventure quests are fun and they give you a lot of good resources for starting your colony.  It should be an option in MP Survival Adventure mode (same as Solo Survival Adventure mode). Either way you are doing it on your own, so why not have it?  Even if a friend (established) is helping you, I see no reason why you couldn't still go through the adventure.  Also, in solo mode there are alien aircraft encounters (and quest triggers)... why not have those in MP mode also?

I also expect the colony implosion bug to be fixed (if it hasn't been already) so that you don't run the risk of a random PC accidentally destroying your colony because they "talked to" one of your colonists (quest flagged).  For VS mode I'm sure that would be a game breaker... or perhaps they have eliminated colonist quests altogether in VS mode to keep that from happening.

I would also like to see MP developed with actual faction diplomacy... it is there, and even has it's own screen in the help interface, but it is entirely undeveloped.  Why not have the village elder appear that you can talk to and make peace/trade with in each of the towns instead of just annihilate every faction.  I think it would be a good incentive if the only level 4 towns were faction controlled, and you have to have diplomacy with them to access the tech.

I would also like to see the "land bridges" that you see in Planet Maria be added to random world generation.  I have seen a few generated by accident, I think, but it would be nice if it were a variable you could set in the world generator.

These are all things that are already part of the game that need further development, and I think need to be addressed before the game is "finished, polished and delivered."
Title: Re: uhh...
Post by: ChaoticGamer on March 06, 2018, 01:54:08 AM
they pose to make legs for the vehicles for that was in the suggestion and they had that up so that consider as a mech if it starts walking in legs or able transformer trends to be legs walking.  Its the only thing that able help players get over mountains, lumpy hills and able jump over other side cliffs.  Its pose to be useful in every way term and we still out beat developers from mech warrior/ one thous mech online games because limited what you can put on your mech is a bit of out hand range or other people would like put thous mech warrior skin on PE editors.

*sigh* welp if the dev is able to successfully finish the game suggestion box let me know, I'll be drinking down in the bar.
Title: Re: uhh...
Post by: Omidawn on April 13, 2018, 11:16:12 PM
I know it's been a while, but you mentioned not being able to traverse rough terrain.  If you equip your ground vehicles with jet exhaust, they can actually make nearly vertical ascents.  As long as the distance isn't more than about 10 seconds per climb, a good ATV can get you over the bumps.  Mountains I think are intended to be passable only through climbing or flying.
Title: Re: uhh...
Post by: RheeSykler on April 16, 2018, 03:54:58 PM
I'm really disappointed that it looks like there will NOT be a PE 2 , purchased " My Time In Portia " , it is so cartoony , nowhere near as much fun as PE , you spend all your time running from one place to another .